HelmHelm Live University › Track 2

Track 2 of 4

Fleets

The weekly ladder that decides your split. Nobody sets it, nobody can grant it, and nobody can take it away except your own quiet week.

5 lessons17 min end to endAll 5 shippedFree, no account needed
Helm Live University track 2: Fleets
The lessons

What each lesson prepares you to do.

Written as outcomes, not topics. Every lesson says how long it takes and whether the feature exists on Helm today.

Shipped works on Helm today. You can do this right now. Coming is being built. We will not teach it as though it already exists.
  1. 2.1
    This lesson prepares you to: Explain what a fleet is, what each one pays, and why the bonus applies to your whole balance.
    4 min readShipped
  2. 2.2
    This lesson prepares you to: Identify exactly which diamonds move your fleet and which ones pay you without moving it.
    3 min readShipped
  3. 2.3
    This lesson prepares you to: Predict which fleet you will hold after the close, including jumps of several levels at once.
    3 min readShipped
  4. 2.4
    This lesson prepares you to: Work out whether a soft week will cost you your fleet, and how far you can actually fall.
    4 min readShipped
  5. 2.5
    This lesson prepares you to: List everything your fleet controls beyond your split, including where the leaderboard disagrees with it.
    3 min readShipped

Every figure in this track is the figure in Helm’s code

A coin is one cent. A gift mints one diamond per coin. The creator split is 50% at the base and 60% at the cap, and the only thing that moves it is the fleet you are holding this week. If any of that changes in the code, this track changes the same day.